Sound spatialization across disciplines using virtual microphone control (ViMiC)
نویسندگان
چکیده
Background in Spatial Sound Perception and Synthesis. Spatial sound perception is an important process in how we experience sounds in our environment. This process is studied in the fields of otology, audiology, psychology, neuroscience and acoustical engineering. Its practical implications are notably found in communications, architectural acoustics, urban planning, film, media art and music. The synthesis of spatial sound properties by means of computer and loudspeaker technology is an ongoing research topic. Background in History of Spatial Music. In spatial music, perceptual effects of spatial sound segregation, fusion and divided attention are explored. The compositional use of these properties dates back to the 16th century and the music by Willaert and Gabrieli for spatially separated instruments and choirs. Electroacoustic inventions in the 19th and 20th century, such as microphones and loudspeakers, and the recent increase in computer resources have created new possibilities and challenges for composers. Aims. The aim of this project was to develop a perceptually convincing spatialization system that is flexible and easy to use for musical applications. Main contribution. Using an interdisciplinary approach, the Virtual Microphone Control systen (ViMiC) was developed and refined to be a flexible spatialization system based on the concept of virtual microphones. The software was tested in multiple real-world user scenarios ranging from concert performances and sound installations to movie production and applications in education and medical research. Implications. Our interdisciplinary development approach can guide other development efforts for creating user-friendly computer music tools. Due to its specific feature set, ViMiC has become a flexible tool for spatial sound rendering that can be used in a variety of scenarios and disciplines. We hope that ViMiC will motivate further creative and scientific interest in sound spatialization.
منابع مشابه
Vimic - a Novel Toolbox for Spatial sound Processing in Max/MSP
ViMiC (Virtual Microphone Control) is a new toolbox for real-time synthesis of spatial sounds, particularly for concert situations and sound installations, and especially for larger or non-centralized audiences. Based on the concept of virtual microphones positioned within a virtual 3D room, ViMiC supports loudspeaker reproduction up to 24 discrete loudspeaker channels whereby the loudspeakers ...
متن کاملCompensation of undesired Doppler artifacts in virtual microphone simulations
Virtual Microphone Control (ViMiC) is a real-time multichannel spatial sound rendering technique based on sound recording principles. In an auditory virtual environment, ViMiC simulates multichannel microphone techniques, resulting in the characteristic Inter-Channel Time Differences (ICTD) and Inter-Channel Level Differences (ICLD) to create the spatial image of a sound scene. When virtual sou...
متن کاملA framework for immersive spatial audio performance
Traditional uses of virtual audio environments tend to focus on perceptually accurate acoustic representations. Though spatialization of sound sources is important, it is necessary to leverage control of the sonic representation when considering musical applications. The proposed framework allows for the creation of perceptually immersive scenes that function as musical instruments. Loudspeaker...
متن کاملSound Spatialization Control by Means of Acoustic Source Localization System
This paper presents a system for controlling the sound spatialization of a live performance by means of the acoustic localization of the performer. Our proposal is to allow a performer to directly control the position of a sound played back through a spatialization system, by moving the sound produced by its own musical instrument. The proposed system is able to locate and track the position of...
متن کاملUser-specific Audio Rendering and Steerable Sound for Distributed Virtual Environments
We present a method for user-specific audio rendering of a virtual environment that is shared by multiple participants. The technique differs from methods such as amplitude differencing, HRTF filtering, and wave field synthesis. Instead we model virtual microphones within the 3-D scene, each of which captures audio to be rendered to a loudspeaker. Spatialization of sound sources is accomplished...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012